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 Post subject: Feedback
PostPosted: Fri Jun 21, 2013 5:32 pm 
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Joined: Fri Jun 21, 2013 5:18 pm
Posts: 3
Hi there,

yesterday i tried coz and...... i reeeeally liked it. In the Oculus Dev Board i said how much i would like to see a game for the oculus and the hydra like spiderman where you can swing around.
And you did it ^^. It´s really cool. I didn´t tried it with the oculus but i think it will be even better with the rift.

I changed the config for the playground a bit because i think the length of the robes is a bit to short in the default config. ( Had problems to swing in the "city") Another thing i changed is the braketorque value. The ropes always ripped when i was in the middle of the swinging action :D

Suggestions for the next versions:

-Attach the ropes to the hands, so you can pull with hydra to gain speed
-bigger city and increased scale of the buildings
-a light or something on the hands where you can see if the rope is attached to something


I hope you'll continue programming coz and improve it :) i really enjoyed it

Sorry for the bad English skills

- Your first fan from Germany :D


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 Post subject: Re: Feedback
PostPosted: Sat Jun 22, 2013 5:41 pm 
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Joined: Tue Jun 18, 2013 8:05 pm
Posts: 8
Thanks for the feedback! I'm glad you shared your thoughts on the config settings, exactly what I need to see what's working for people :-)

I agree on the rope length, I think I need to make the default longer. If they get too long, framerates start to drop, so I've got a little code-cleaning to do there. I'll add the "Rope Break Force" to the config file in the next release so you can experiment with that.

All good suggestions, thank you!


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 Post subject: Re: Feedback
PostPosted: Sat Jun 22, 2013 9:57 pm 
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Joined: Fri Jun 21, 2013 5:18 pm
Posts: 3
Nice !

Can´t wait to test it with my rift. Looking forward to see an improved version :)


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